Huang Zhong Three-View and Detail Close-ups AI Image Prompt
3D realistic style, UE5 render, ultra-high detail. The upper two-thirds of the frame is a character three-view area with three full-body views side by side (front/side/back): figures must be same size, well-proportioned, non-overlapping, and aligned. The lower third is a detail area with five close-ups (costume, hairstyle, makeup, accessories, jewelry, etc.). Character description: Huang Zhong (Huang Hansheng, old but vigorous). Face: weathered, resolute long face, bronze skin with deep wrinkles; grizzled thick eyebrows, sunken eyes with bright, sharp, unyielding gaze; high-bridged nose, thin pale lips; fluffy white beard hanging to chest; weathered look of an old general. Hair & headwear: white hair in a bun, gray cloth war scarf / plain iron helmet, simple. Attire & body: dark brown coarse cloth armor with old brocade inner lining, worn and battle-scarred; aged but upright, slightly hunched but steady stance; holding a tiger-head broadsword, impressive arm strength. Core temperament: old but vigorous, loyal and resolute, calm and restrained, marksman; steady old general with undiminished fierceness.
Content: Structure: upper two-thirds with three side-by-side full-body views (front/side/back), same scale; lower third with five detail close-ups. Style: 3D realistic, UE5 render, ultra-high detail. Character description covers face, hair/headwear, attire/body, temperament.
Pros: Clear zoning helps control composition; rich character description aids feature consistency.
Cons: Aligning three views accurately may be challenging; five detail close-ups may exceed AI's simultaneous generation capability.
Reference image: No obvious reference-image dependency
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