Worm full-body holding black pearl AI Image Prompt
Character 1: Worm, operator from the game Delta Force. All images aspect ratio 3:4, width 1773, height 2364. Unified art style, realistic film CG texture, hyper-realistic cinematic rendering, physically accurate lighting, global illumination, soft side light and rim light, rich chiaroscuro, transparent shadows, subtle and restrained highlights. Color palette calm and cold, low saturation, primarily cold gray and dark blue, restrained and sophisticated colors, serious and hardcore atmosphere. Character structure precise and realistic, standard proportions, realistic face and skin texture, full detail on clothing, gear, fabric, metal, plastic materials, clear textures, natural wear and tear. No cartoon or anime style, no over-smoothing, no high-saturation bright colors. Overall style serious, realistic, immersive, suitable for static comics, posters, dynamic video, and sequential frames, stable image without deformation, high-end cinematic quality. The character naturally holds a huge, round, lustrous natural pearl, emitting iridescent luster, dazzling. Black pearl with green tint, no setting, slight glitter texture.
Content: Subject (Worm) + Action (holding pearl) + Aspect ratio (3:4) + Style (realistic film CG) + Lighting (physically accurate/global/rim light) + Color (cold gray/dark blue/low saturation) + Materials (fabric/metal/plastic/wear) + Restrictions (no cartoon/no smoothing/no vibrant) + Pearl (black-green/iridescent/glitter).
Pros: 1. Coherent style with high realism, suitable for cinematic output; 2. Clear detail and material requirements ensure stable generation.
Cons: 1. Lacks background/scene description, may cause subject-scene disconnection; 2. Pearl's 'iridescent luster' and 'glitter' may be hard for AI to precisely render.
Reference image: No obvious reference-image dependency
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